Summon Elemental

Summon Elemental
Level4th Level Casting Time1 action Range30m
AoESingle DurationConcentration, up to 1 hour
SchoolSpace ComponentsV, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400gp)
ClassesBlack Mage, Geomancer

You call forth an elemental spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, Ice, Storm, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. The creature disappears when it drops to 0 HP or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

Elemental Spirit

Medium elemental

Armour Class 11 + the level of the spell (natural armour)
HP 50 + 10 for each spell level above 4th
Speed 14m; Burrow: 14m (Earth only); Fly: 14m (hover) (Air, and Storm only); Swim: 14m (Water only)

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 17 (+3) 4 (-3) 10 (+0) 16 (+3)

Resistances Acid (Water only); lightning, sonic and wind (Air only); earth, piercing and slashing (Earth only)
Immunities Poison; fire (Fire only); ice (Ice only); lightning and sonic (Storm only); water (Water only)
Weaknesses Earth (Air only); fire (Ice only); ice (Storm only); lightning (Water only); sonic and wind (Earth only); water (Fire only)
Condition Immunities Exhaustion, paralyzed, petrified, poisoned, unconscious; ablaze (Fire only); brittle (Ice only);
Senses Darkvision 20m, passive Perception 10
Languages Primordial, understands the languages you speak
Challenge

Passives

Amorphous Form (Air, Fire, Storm, and Water only). The elemental can move through a space as narrow as 2.5cm wide without squeezing.

Actions

Multiattack. The elemental makes a number of attacks equal to half this spell's level (rounded down).

Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 2m, one target. Hit: 1d10 + 4 + the spell's level elemental damage.

At Higher Levels: When you cast this spell using a spell slot of 5th Level or higher, use the higher level wherever the spell's level appears in the stat block.