Level | 4th Level | Casting Time | 1 action | Range | 30m |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 hour | ||
School | Space | Components | V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400gp) | ||
Classes | Black Mage, Geomancer |
You call forth an elemental spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, Ice, Storm, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. The creature disappears when it drops to 0 HP or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
Medium elemental
Armour Class | 11 + the level of the spell (natural armour) |
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HP | 50 + 10 for each spell level above 4th |
Speed | 14m; Burrow: 14m (Earth only); Fly: 14m (hover) (Air, and Storm only); Swim: 14m (Water only) |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 4 (-3) | 10 (+0) | 16 (+3) |
Resistances | Acid (Water only); lightning, sonic and wind (Air only); earth, piercing and slashing (Earth only) |
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Immunities | Poison; fire (Fire only); ice (Ice only); lightning and sonic (Storm only); water (Water only) |
Weaknesses | Earth (Air only); fire (Ice only); ice (Storm only); lightning (Water only); sonic and wind (Earth only); water (Fire only) |
Condition Immunities | Exhaustion, paralyzed, petrified, poisoned, unconscious; ablaze (Fire only); brittle (Ice only); |
Senses | Darkvision 20m, passive Perception 10 |
Languages | Primordial, understands the languages you speak |
Challenge | — |
Amorphous Form (Air, Fire, Storm, and Water only). The elemental can move through a space as narrow as 2.5cm wide without squeezing.
Multiattack. The elemental makes a number of attacks equal to half this spell's level (rounded down).
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 2m, one target. Hit: 1d10 + 4 + the spell's level elemental damage.
At Higher Levels: When you cast this spell using a spell slot of 5th Level or higher, use the higher level wherever the spell's level appears in the stat block.